
- Eugene Jarvis (creator of Defender)
In videogame companies in the early 1980s, a single programmer would often create an entire game - the graphic design, the sound, the game concept and of course the program code to make it all work together. Not only that, but companies often rose or fell on the strength (or weakness) of a single game. In spite of all this, programmers almost always got a raw deal from the companies. There were only a few star programmers, but even they got small salaries and little to no royalties from their games - simply because it was a new industry and nothing had been negotiated yet.
One such star programmer is Eugene Jarvis, known to arcade geeks as the genius behind a holy trinity of arcade games, Defender, Stargate, and Robotron: 2084. Jarvis' three-day (!) career at boring, gameless Hewlett Packard was probably the impetus for the quote above. A chess expert from a young age and an avid mainframe "Space War" player in college, he saw games as the logical killer app for computers, and when Atari finally called him back after three months of waiting, he jumped at the chance.
Starting out in the industry, Jarvis designed pinball games, but when Atari's pinball section went under, he moved to Chicago to work on pinballs at Williams Electronics. Williams had released a video arcade game years before (Paddle Ball, a clone of "Pong") but pinball was their bread and butter. All th


You can watch the NewsRadio episode "Arcade" here for free, with limited commercial interruption.
You can also read about the epsode or download a WAV file with an audio clip.
And, here's a story from folklore.org about the Macintosh development team and Defender (I recall a magazine article from the early 80s about Wozniak - with a picture of him playing Stargate at home.)


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